
She is the founder of STREAM Fun Learning Toy Library and STREAM Learning Lab.
#Learning factory welding professional#
Her research areas are in Engineering Education, Engineering Business Management, Occupational Safety, Supply Chain Management, STEM, and Professional and Entrepreneurship education. Graduated with BEng (Hons.) in Manufacturing Engineering (UK) and MSc in Manufacturing Systems Engineering (UK), she is a pioneer holder of PhD.

Besides, SSQ surveys result shows that most of the participant felt the simulation sickness was minimal.Ĭurrently a senior lecturer at Razak Faculty of Technology and Informatics, and Head of Industrial Professional Practice Research Group, Universiti Teknologi Malaysia, Kuala Lumpur. The SUS scored a satisfactory result which is 73.33.

The performance results show that mobile VR have a moderate gap completion time in seconds if compared to Oculus Quest.
#Learning factory welding simulator#
The Simulator Sickness Questionnaire (SSQ) was used to assess the cybersickness of participants. The System Usability Scales (SUS) have also been used to obtain users' acceptance rates using these devices. Performance for both devices was recorded. The results of the experiment revealed a benchmark comparison with Oculus Quest, the high-end VR system, to investigate the efficiency of the proposed multiple marker interaction technique. In this study, the VR Welding Kit application is created by utilizing the Vuforia tracking engine to provide an alternative interaction for mobile devices. This study seeks to examine and evaluating the use of mobile VR in welding training and how multiple markers tracking methods can be incorporated to overcome the current problems in VR for welding training simulation.

A conceptual design and research management framework is currently lacking which leveraging the combination of VR and marker tracking techniques. One of the key challenges is the improvement of realism by considering a mixed system of real and virtual equipment. Welding simulation design using virtual reality (VR) is a challenge, as numerous developments and research in the mechanical engineering fields are involved.
